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  1. Over-the-air federated learning (OTA-FL) is a communicationeffective approach for achieving distributed learning tasks. In this paper, we aim to enhance OTA-FL by seamlessly combining sensing into the communication-computation integrated system. Our research reveals that the wireless waveform used to convey OTA-FL parameters possesses inherent properties that make it well-suited for sensing, thanks to its remarkable auto-correlation characteristics. By leveraging the OTA-FL learning statistics, i.e., means and variances of local gradients in each training round, the sensing results can be embedded therein without the need for additional time or frequency resources. Finally, by considering the imperfections of learning statistics that are neglected in the prior works, we end up with an optimized the transceiver design to maximize the OTA-FL performance. Simulations validate that the proposed method not only achieves outstanding sensing performance but also significantly lowers the learning error bound. 
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    Free, publicly-accessible full text available July 1, 2024
  2. Abstract The Pandora Software Development Kit and algorithm libraries provide pattern-recognition logic essential to the reconstruction of particle interactions in liquid argon time projection chamber detectors. Pandora is the primary event reconstruction software used at ProtoDUNE-SP, a prototype for the Deep Underground Neutrino Experiment far detector. ProtoDUNE-SP, located at CERN, is exposed to a charged-particle test beam. This paper gives an overview of the Pandora reconstruction algorithms and how they have been tailored for use at ProtoDUNE-SP. In complex events with numerous cosmic-ray and beam background particles, the simulated reconstruction and identification efficiency for triggered test-beam particles is above 80% for the majority of particle type and beam momentum combinations. Specifically, simulated 1 GeV/ c charged pions and protons are correctly reconstructed and identified with efficiencies of 86.1 $$\pm 0.6$$ ± 0.6 % and 84.1 $$\pm 0.6$$ ± 0.6 %, respectively. The efficiencies measured for test-beam data are shown to be within 5% of those predicted by the simulation. 
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    Free, publicly-accessible full text available July 1, 2024
  3. Free, publicly-accessible full text available June 1, 2024
  4. Free, publicly-accessible full text available May 1, 2024
  5. Abstract The rapid development of general-purpose computing on graphics processing units (GPGPU) is allowing the implementation of highly-parallelized Monte Carlo simulation chains for particle physics experiments. This technique is particularly suitable for the simulation of a pixelated charge readout for time projection chambers, given the large number of channels that this technology employs. Here we present the first implementation of a full microphysical simulator of a liquid argon time projection chamber (LArTPC) equipped with light readout and pixelated charge readout, developed for the DUNE Near Detector. The software is implemented with an end-to-end set of GPU-optimized algorithms. The algorithms have been written in Python and translated into CUDA kernels using Numba, a just-in-time compiler for a subset of Python and NumPy instructions. The GPU implementation achieves a speed up of four orders of magnitude compared with the equivalent CPU version. The simulation of the current induced on 10^3 pixels takes around 1 ms on the GPU, compared with approximately 10 s on the CPU. The results of the simulation are compared against data from a pixel-readout LArTPC prototype. 
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